Summary

Location: Germany (Frankfurt)
Availability: Freelancer (immediately), permanent position (immediately)

I'm currently looking for a position as 3D Artist (Props, Weapons, Hard Surface) in the Frankfurt (Main) area.
A full-time position would be perfect, but I'm also open for part-time or freelancer positions (or even an internship).

Additional to the tools listed below I also have experience with project management (Agile Atern), team managment, creating and delivering trainings as well as game and story design.

So if you are looking for dedicated 3D Artists and Gamer who has no problem with going the the extra mile if needed, feel free to contact me.

Skills

  • 3D Modeling
  • Texturing
  • PBR Texturing
  • Texture Baking
  • Handpainted Texturing
  • High-poly Modeling
  • UV Mapping
  • Software Proficiency

    3ds Max
    3ds Max
    3D-Coat
    3D-Coat
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    ZBrush
    ZBrush
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite
    Unreal Engine
    Unreal Engine

    Productions

    Experience

    Customer Service Trainer

    Blizzard Entertainment
    February 2008 - March 2015 7 years 1 month | Versailles, France

    Create and provide internal training for new hires as well as catch-up and build-up training related to customer support and game content.

    QA Localization tester (German)

    Blizzard Entertainment
    June 2010 - July 2010 1 month | Versailles, France

    Worked on the german localization and bug testing of the Starcraft 2 Galaxy editor

    Customer Service Representive

    Blizzard Entertainment
    September 2006 - April 2017 10 years 7 months | Versailles, France

    Handling customer contacts regarding all Blizzard Games. This includes ingame issues, compromised accounts as well as billing and technical issues.